There is a significant delay/lag between releasing a charged shot (secondary fire) and it ACTUALLY being fired. ![]() Can't bind it to another button (bind mouse5 "use weapon_9ammAR" does not work) - ExtraVirus 00:59, 22 August 2020 (PDT)Ī double shot does not have its own sound as it does in HLDM.Secondary fire on the 9mmAR/MP5 projects grenades at a slower speed than in the original HLDM, which detracts from their use significantly.The 357 model doesn't have a laser sight as it does in HLDM. Can't bind it to another button (bind mouse5 "use weapon_9ammhandgun" does not work) - ExtraVirus 00:59, 22 August 2020 (PDT).There is, curiously, an NPC damage cvar for the ar/mp5 (sk_npc_dmg_9mmAR_bullet). So if sk_plr_dmg_9mm_bullet is adjusted to make the pistol stronger and do more damage, the ar/mp5 is also adjusted. There is no separate player damage cvar for the pistol and assault rifle.Audioman612 16:45, (PST)Ĭrowbar strike sounds are not predicted (only audible to listenserver host, when cl_predict is 0, or from other players) - ts2do 22:59, (PDT) Weapons cannot be picked up while underwater, however ammo can.A change in FOV does not, but should, produce a proportional change in mouse sensitivity - ts2do 23:45, (PDT).Weapons don't switch after running out of ammo.In the "Create Server" Menu u cant select "Teamplay" and "Teamlist like the old HLDM." Dm圆00:59, (GMT+01 Teamkilling will result a suicide icon and "unconnected" on the top-right of the screen.Team names are not listed on the scoreboard.When you have in "Team A" 5 Players and in "Team B" 1 Player the Game dont change players from Team A to Team B.When you enter a Teamplay Server your model dont change to the Teamlist models.That is not a bug, use sk_snark_dmg_bite and sk_snark_dmg_pop. ![]() Player models are not illuminated by other players' flashlight (although the weapon the player is holding is).
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